|Type||Short duration course, long course|
|Nominal duration||Long course (8.8.-24.8.) (6 ECTS)|
EARLY BIRD prices valid until 28.2.2017
Expenses for Special Courses
A minimum of 2 years of university-level studies is required for all courses. See course-specific requirements below >> target students.
All courses are taught in English. Although applicants are not required to present an official certificate of language proficiency, all students must be fluent in English. A good command of English is necessary for completing the course (following teaching, participating in classroom discussions, writing essays) as well as managing day-to-day matters in Finland. An applicant can be rejected if his/her level of English is not deemed equivalent to the standards.
A motivation letter must be added to your application.
This course takes a look at the continuously evolving field of board and video games from a historian’s viewpoint. Working with lectures, workshops and student presentations, it examines games as design, historiography, teaching aids and elements of historical and cultural consciousness.
The aims of the course are threefold. First, to provide the participants a basic cultural history of board and video games, as related to concepts found in modern Game Studies. Second, to present and discuss historical culture, images and presence in modern video and tabletop games. And third, to provide participants with ideas and tools for analysing, planning, producing and understanding historical interpretations and representations in the world of games.
The final part of the course consists of a seminar where participants will present a team work paper on some related game or subject for public dissemination.
The students will learn how games have developed in history, the concepts of game studies, how modern game design works, how to assess historicity in games, how to analyse relevant games as a form of historical communication, and how to utilise games in education as a form of historiography.
The course does not as such deal with sports games, children’s games, card games or gambling, but rather contemplates the used historical contents in games, the choices made by the game designers, the possible educational aspects (conscious or not), the style and the ambiance present, and the recent trends in video and tabletop games somehow displaying elements of historical or cultural recreation, rendition or education.
Please note that when dealing with video games, the course will focus on the PC platform instead of the world of consoles.
Course format and teaching methods
Lectures, demonstrations, board game workshops, and seminars with the team-working students presenting a study and dissemination on a set game or some related subject.
The format will require students to access games and work on their assignments outside of the common lectures and workshops. If possible, the course will make 1–2 shorter excursions within Helsinki to relevant localities directly after the lectures.
The course is designed for all interested students with some previous studies in History. It is recommended for students in their third year or beyond.
The participants should also have a certain amount of experience from video games, organised role playing and/or board games (such as dealing with rule books, using game interfaces, grids or network providers [e.g. STEAM], and familiarity with basic structures and options of video games.)
Students’ access to one or more games on the STEAM or some other game platform during the course is a necessity. Sufficient digital resources will be arranged for the students to be able to do the course assignments.
Derek Fewster, email@example.com
You may contact the course coordinator with questions concerning the course content.
With any other questions concerning Helsinki Summer Schoool or the application process, please contact firstname.lastname@example.org.